![]() It's also a quick and easy way to reposition wayward Mercenaries and minions, such as Necromancer skeletons or the Amazon's Valkyrie. ![]() Teleport isn't just for getting around quickly, although it's a major reason why people use it. ![]() However, there is also a small but vocal minority of players that considers Teleport overpowered.ĭruids using Shapeshift abilities cannot use Teleport while Shapeshifted into Werewolf or Werebear form, so Enigma is less useful to them. The ability to Teleport at will makes this a premier armor choice for magic-find characters, since you can skip all the annoying trash and get straight to your quarry. Even Sorceresses often use this armor even though they can Teleport. This allows any class to Teleport as many times as they want, since there are no charges on Teleport. As it stands, the +1 to Teleport is the "killer app" of this armor, making this the perceived "must have" of all end-game builds. Sure, it has +2 to Skills, good extra Defense, and a few other middling-quality traits, but that's not the point. If it wasn't for one feature, Enigma would likely be nothing more than a small niche armor for magic-find builds. The staff has Teleport charges and might be used by characters on the weapon swap who are not yet ready for Enigma.+1-99% Better Chance of Getting Magic Items (+1/cLvl) It is very unpopular gear with 2 elite items in it - the Hellforge Plate and the Elder Staff. Naj's Ancient Vestige is a small 3-piece elite set with a staff. Huge congrats to Maxroll and Riv for making the first full-featured D2/D2R planner for our beloved game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |